Multidisciplinary artist Emily is a new member of the Suffolk Artlink team, joining us for our pioneering new arts and wellbeing project that uses virtual reality technology to improve wellbeing for people in health and care settings in Suffolk and Norfolk.
Based in Suffolk, Emily has shown works around the UK and beyond, exhibiting at prestigious galleries including Somerset House, Tate Modern, Spike Island and Firstsite.
Can you tell us a little bit about your own practice?
My practice is interdisciplinary, and I work with an array of technologies. Currently I’m playing a lot with virtual reality (I like to use the word ‘play’). However, my first love is etching – although it dates back to medieval times, it’s still a technology. With print processes there are moments of serendipity which are reminiscent of the glitches and bugs that are present in digital media. I see lots of similarities between the two and enjoy fusing them together, exploring technologies such as 3D printing to create print plates.
What’s been your favourite artistic experience of the past 12 months?
Achieving funding for non-binary code, a project working with members and friends of the LGBTQIA+ community to facilitate creative and digital arts workshops. This has enabled me to acquire big bertha aka a beautiful big intaglio print press to share the print love!
Which Suffolk Artlink projects have you worked on to date?
VR Adventures is going to be my first.
How has working with Suffolk Artlink influenced your work?
I first met a Suffolk Artlink human via StartEast, when I had a 1-1 session with their Co-Director, Alex Casey. Alex shared loads of words of wisdom and advice when I was setting up Virtually There Studio, an Arts & Digital media studio offering exhibitions, experiences & educational opportunities to create positive behaviour change towards the environment.
How would you describe Suffolk Artlink in 3 words?
Generous, brave and fun!
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